It’s kinda the same reason why the spell “just works” underwater as well. Falling creatures take 1d6 bludgeoning damage per 10 feet of falling (PHB 183).Īgain, the spell’s Dexterity check doesn’t specify that creatures need to be touching the ground. If a flying creature flies low enough (no higher than 20 feet above the spell’s point of origin) and they fail their Dexterity save, they’ll fall to the ground and land prone. This Sage Advice thread confirms that it’s possible to be prone underwater, and describes it visually as “floundering.” The spell doesn’t say that creatures have to be touching the ground to be affected by the chance to fall prone, but how your DM interprets (or whether they allow for) the prone condition underwater is another matter. How exactly Sleet Storm functions underwater narratively and mechanically is DM-dependent, though. We also have another Sage Advice thread that talks about how spells like Create Bonfire work underwater, so that’s enough proof for me that the rules of physics don’t apply to magic. We have Mike Mearls terse but positive answer in this Sage Advice thread. Concentration checks only happen when a creature starts its turn in the area. Here’s Sage Advice confirmation that this is the intended course of events.ĭo note, however, that only the Dexterity save is made when a creature enters Sleet Storm’s area for the first time on their turn. The Dexterity saving throw and Constitution saving throw to maintain concentration are both made at the same time the start of a creature’s turn. The rules for Sleet Storm in DnD 5e are as follows: What Are the Rules for Sleet Storm in 5e? If you’re using a battle map where 1 square/inch = 5 feet, it works out to a 16 square diameter, which looks like this: Concentrating spellcasters must make a Constitution saving throw against your spell save DC and lose concentration if they fail.Īs a reminder, a 40-foot radius is MASSIVE. Standing from prone costs half a creature’s movement speed.Ī prone creature has disadvantage on attack rolls.Īttacks within 5 feet of the prone creature have advantage attacks from more than 5 feet away have disadvantage.Ī creature who enters the area or starts its turn there may lose concentration. Prone creatures can only crawl to move crawling costs +1 speed per foot movement (yes, this does stack with the difficult terrain modifier). The prone condition (PHB 292) has the following effects: They make one saving throw at the start of their turn, and fall prone on a failure. Meaning it costs +1 speed per foot movement (PHB 182).Ī creature who enters the area or starts its turn there may fall prone. We’ll get into the nitty-gritty of this part of the spell and its interaction with rules around unseen attackers in the rules section below.Įxposed flames are doused. Meaning creatures can’t see through it and any creature inside it is effectively blinded. Sleet Storm creates a 40-foot radius zone of freezing rain and sleet, which has the following effects: The following subclasses get Sleet Storm for free: The following classes have Sleet Storm on their spell list: We’ll cover common rules questions as well as the best ways to use Sleet Storm in your next DnD session. Fire Ball go brr, after all.īut savvy spellcasters who read dig deep into exactly what Sleet Storm accomplishes will walk away impressed. Sleet Storm is a spell that players often overlook when presented with other 3rd-level options. What Are the Rules for Sleet Storm in 5e?.
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